Wizard

Globe3.9.4.bmp“Quote”

Wizards learn how to harness their magical might by manipulating verbal incantations, complex physical gestures and by combining intricate and obscure physical gestures and by combining intricate and obscure ingredients. They spend countless hours studying dusty tomes and researching formulas with countless more committing their knowledge to memory. Only after many years spent in tuition and study can one hope to master even the simplest of cantrips. To a wizard, magic is not a natural talent granted by one’s birthright it is a science that can controlled by anyone with the patience and intelligence.

Expedition_to_the_Ruins_of_Greyhawk.jpg

Background:

Other Classes:

Wizard Archetypes

First Age:
NPCs: Rhona, The Sand King, Uncle Kahaal

Second Age:
NPCs:

Third Age:
NPCs: Merikano Demeter,

Fourth Age:
NPCs:

Skills

Skill Points at 1st Level:
Skill Points at Each Additional Level:
Class Skills:

Hit Dice:

CCI22102014_4.jpg

Class Features

CCI23082014.jpg

Armor Proficiency:

Weapon Proficiency:

The Magic-User was designed by Dave Arneson and Gary Gygax and published with the original game in 1974. This version of the class is derived from the D&D 3.5 version written by Monte Cook, Jonathan Tweet and Skip Williams.

Artwork by Michael Komarck. Used with love and not permission.

Cartography by Ian Hewitt.