The World of Llowellen
The Kaleo Sea
The Kaleo Sea is blue-green and warmly tropical where it approaches the steamy western seaboard of Rajiin but it cools long before it passes the Feyen Isles and reaches the fabled depths of the Kalani Ocean. The Sea is infamous for it’s sharks, of which there are many and more. The eastern Kaleo has long been used by merchants and warships to trade warfare and commerce alike. Fishing vessels from Bateman’s fen; square-sailed cogs from the Kingdoms of Wisbech and Mucking; clinker-built longships out of Gelderland; Rajinni slavers and pirates; and the intrepid galleys from Bilbali and the Kingdom of Couronne but few will sail west of The World Mountain.
Irukandju Cay: This region of the Kaleo Sea is an extremely deep, undersea wilderness inhabited by sea monsters able to drag down solitary vessels with frightening ease. The rare ships that brave these waters often do so lashed together with thick chains, their crews armed with pikes, harpoons and bows to drive off the giant octopi and sea serpents. Sharks of unbelievable size follow in the wake of these unlucky ships like vultures of the waves.
Below the waves, the Cay has long been torn by warfare; kuo-toa and aboleth maintain outposts throughout the Cay and savage battles are frequent above and below the waves. The domed strongholds of the men-fish cling to the upper reaches of the cliffs or atop subterranean plateaus. Shaboath, city of towers, floats within a sphere of mucous and creeps slowly about the Cay at the whim of it’s aboleth masters. The western Cay is the undisputed territory of a monstrous kraken, the likes of which the world has never known, nor would ever choose to again.
The Maw: The ferocious storms and vicious creatures of The Maw are the stuff of seafarer’s legend. Few ships will brave the bottomless open waters, preferring to hug the coastlines. Much of the undersea city of Olefin has long since slipped into The Maw, it’s remnants cling to the dark subterranean cliff side. The Kalanese who live there still, never venture across the open waters of The Maw without very good cause.