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Globe3.3.bmp “We were all drawn to the game because it allowed us to become these characters, vastly different in appearance and in actions, but what kept us hooked was the search for the character that represented our higher self. Playing D&D was a training ground for our imaginations and an opportunity to explore our own identities.”

- Vin Diesel

House Rules

The World of Llowellen uses a hybrid of Monte Cook’s Arcana Evolved rules, which means if you know how to play Third Edition, 3.5 or Pathfinder you know how to play in the World of Llowellen.

These house rules do not promise any ground breaking new role-playing rules or mechanics. Any role-playing game enthusiast will recognize the bulk of these rules. The point is, instead, to be a compilation of the best of the rules that already exist, tinkered and balanced to fit within The World of Llowellen.

The World of Llowellen began life as a twofold project:

(1) After years of playing First and Second Edition D&D in almost every TSR Campaign Setting, I wanted to play Third Edition in my own campaign world, and

(2) once the flood gates opened and the Third Edition bubble kept growing I began to compile my own version of those rules with the belief that less is more. I didn’t want every rule possible from whichever book washed up at the table. I believe the story should come first and your Psionic Samurai PC might not fit into my carefully crafted Robin Hood-themed game.

Fast forward fifteen years (and then some), and here we are. This page will grow (very gradually because the story comes first and so the Forum and Adventure Log demand most of my attention) to become The Player’s Guide to Llowellen.


It bears repeating (because the best players are in short supply), if you would like to join a current or upcoming game, or to pitch a new game visit the Forum – and bring your dice.

Ability Scores

All the necessary rules and options to consider when taking the first step toward creating your character. How strong is she? How intelligent? Is she a natural leader? Or an utter cretin? Ability scores go a long way toward defining the basic shape of any Player Character.


How easily can your character climb the stable wall? Can she decipher the unfamiliar hieroglyphics on the wall of the mummy’s tomb? Can she jump from this rooftop to the next without falling? All of these questions are answered using your skills. As your character advances she may learn new skills and improve upon old ones. Each of the skills that your Old World character may learn, and how she’ll use them are detailed here.



The races of the World of Llowellen are a diverse mix of creed, color, size, appearance and philosophies. From the diminutive faen to the imposing giants, from the elves to the dwarves and the humans and werebears – each of the races and subraces available to the players will be fully detailed here, in time. Many will be familiar faces, others less so, and a few will be entirely new.

If you are interested in playing an option whose page has not yet been completed, please let me know and bear with me (unless you have the source book, of course), I plan to update the races on an as needed basis.

Each of the races will be explained in terms of their personality, their physical description and their relationship with the other races (of course, players are free to deviate from the typical examples given here). The homeland and typical religion of each race will be briefly discussed and examples of appropriate names for both men and women will be given.

In addition to the flavor and fluff described above, game mechanics will be presented detailing all the racial traits of each race including their racial levels and evolved levels.

The races of the World of Llowellen are:

Alabast, Bugbear, Centaur, Derro, Dwarf, Elf, Ettin, Faen, Fey-Kissed, Giant, Gnoll, Gnome, Goblin, Halfling, Hobgoblin, Human, Kobold, Litorian, Lizard Folk, Locathah, Lycanthrope, Merfolk, Minotaur, Ogre, Orc, Sahuagin, Satyr, Scorpus, Sibeccai, Troglodyte, Verrik, and Walrusman.



A character’s class is perhaps her most revealing aspect beyond her race, and goes a long way toward defining her role within the game. Each character class presents a suite of abilities and options for advancement. They are presented with a sampling of archetypes designed to present the most common examples of that character class.

Those character classes not found in the original core rules are drawn from Monte Cook’s Arcana Evolved, with the exception of the Bard and the Ranger. The World of Llowellen uses the variant bard published in The Book of Eldritch Might, and the variant ranger published in The Book of Hallowed Might (both books are available from Malhavoc Press).


The core classes available for play in the World of Llowellen are:

Akashic, Barbarian, Bard, Champion, Cleric, Druid, Fighter, Greenbond, Mage Blade, Magister, Monk, Oathsworn, Paladin, Ranger, Ritual Warrior, Rogue, Runethane, Sorcerer, Totem Warrior, Unfettered, Warmain, Witch and Wizard.

The Prestige Classes available for play in the World of Llowellen are:

Fey Guardian
Ship’s Mage

In addition to the above classes and prestige classes, most of the races have Racial Levels available to them and Evolved Classes allow a character to take a “level” in an even more unique fashion…

Feats and Talents

Feats represent the unique skills and abilities that a person learns throughout their lifetime. Most feats are learned through practice, some are acquired after participating in an arcane ceremony. Talents are innate abilities that is one is born with, they cannot be learned.

Feats and talents go beyond the genetic abilities of Race and the generic capabilities of Class allowing a player to fine tune their character with a unique suite of abilities. The feats available to the Old World of Llowellen character have been compiled from the best sources available and brought together into a single source.

Playing the Game


These rules will represent the rules you already know, in full, with plenty of tweaks and house rules to keep things interesting.

They will include all of the rules that you will ever need to run The World of Llowellen; including combat, encumbrance, movement and the many miscellaneous moving parts of the game. It also happens to be this GM’s definitive collection of the very best open rules ever created for our game.


Fey Society

Fey have called the World of Llowellen home for much longer than the Heavenborn and for almost as long as Mankind. They have been referred to as the Gentry, the Good Folk, Green Men, Little People and the Lordly Ones but this list of monikers begins with a narrow view of the Fey and what they are.

The Old World is home to many countless intelligent Fey races. These races, known collectively as the Fey, are as diverse as the Races of Mankind. Some Fey appear much as men do, some look like over-tall elves; still others look like more bizarre, like a tree stump or a rock.

These options will provide everything a GM and her players need to include the Fey in their games as allies, adversaries or even as player characters. The Fey Races of Llowellen are:

Bogie, Deep Fey, Fairy, Feeorin, Fey-Kissed, Scath and Sprite.


Worlds Beyond

Here we go beyond the World of Llowellen to explore both Heaven and Hell and examine The World of Llowellen’s place in a greater cosmology.

These rules will detail The Ever-After War which shattered Heaven’s peace and pulled the peoples of Llowellen into an eternal war that they could not comprehend. Worlds Beyond presents all the information needed to run a campaign amid The Ever-After War using angels and devils as advisors and enemies; or by taking center stage with angelic player characters.
There are eleven Heavenborn PC races available, and they are:

Cherubim, Dynamis, Grigori, Hashmalim, Kalkydrim, Malakim, Memunim, Ophanim, Parasim, Principalities and Seraphim.


A very special thanks is due to the creative talents of Monte Cook, Sean K. Reynolds and Jim Butler; these men are not only master craftsmen, but they live and breathe the spirit of the Open Gaming community. Without the works of these brilliant minds the World of Llowellen would not and could not be.


And, of course, endless thanks to my players, past, present and future because without them there wouldn’t be any point to what to I do: Tracy Bolles, Doug Harris, Donna Hewitt, Gandal Gren, Joettle, Jub Jub Jhubsten, MacGreine, Purple Fruit Newt, Rivinson and Davide Serricho.

Based on the original role playing game rules designed by Dave Arneson and Gary Gygax and everything that has grown out of that original photocopied, stapled work of genius and imagination; in particular the Third Edition of the game as designed by Peter Adkison, Richard Baker, Monte Cook, Jonathan Tweet and Skip Williams and the OGL Pathfinder Roleplaying Game designed by Paizo Publishing.

Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License Version 1.oa, Section 1(e), and are not Open Content: Any and all World of Llowellen logos and identifying marks and trade dress, such as all World of Llowellen product and product line names including but not limited to The World of Llowellen. The above Product Identity is not Open Game Content.

Open Content: Except for material designated as Product Identity (see above), the entirety of The Player’s Guide to The Old World is designated as Open Game Content with the exception of all material that originally appeared elsewhere. These sections are the Product Identity of the original authors, used here with permission, and are not Open Game Content. All content contained herein which is already Open Game Content by virtue of appearing in the System Reference Document or some other Open Game Content source is open.

In the interests of full disclosure, The World of Llowellen is a fan project created in the tradition of house-ruling and home design that our community has always enjoyed. It is my intent to honor everything that has come before and to stand on the shoulders of giants, if I have misused any content you own – please don’t sue me!

Artwork by Ian Hewitt and Sam Wood. Used with love and not permission.

Cartography by Ian Hewitt.