Magister

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Magisters are the true masters of Fairy Magic. During the Old World, magisters are well-respected anywhere the Seelie Court is honored. They are experts of the astrological and the philosophical, other magisters serve as anthropomancers, a caste of diviners who use human and animal entrails to predict the future. Exorcists, interpreters of omens, seers and prophets are also functions commonly performed by magisters.

Background:

Other Classes:

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Magister Archetypes

First Age:
NPCs: The Doomsayer, The Prisoner

Second Age:
NPCs:

Third Age:
NPCs:

Fourth Age:
NPCs:

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Skills

Skill Points at 1st Level:
Skill Points at Each Additional Level:
Class Skills:

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Hit Dice:

Class Features

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Armor Proficiency:

Weapon Proficiency:

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Magisters were designed by Monte Cook and originally published in Monte Cook’s Unearthed Arcana, and more recently in Monte Cook’s Arcana Evolved. More options for the Magister are available in Monte Cook’s Transcendence.

Artwork by Michael Komark. Used with love and not permission.

Cartography by Ian Hewitt.