The World of Llowellen
Giants were designed by Monte Cook and originally published in Monte Cook’s Unearthed Arcana, and more recently in Monte Cook’s Arcana Evolved. The giant’s class advancement tables and spells tables are not reproduced here. If you wish to play a giant, but do not have access to Monte Cook’s Arcana Evolved the information will be included on your character sheet. !
These long-lived giants called themselves Northern Summanians, or Khuletian Giants, but to most others they are simply giants. Giants are a huge people who can stand up to 12 feet tall. They are otherwise normally proportioned; to them, the gnomes and dwarves who share their continent look like children. Although, in fact, even giant children are somewhat taller than adult gnomes and dwarves.
Personality: Giants share many of the same general characteristics as their neighbors to the south. They are a people with outwardly looking interests, curious about what lays beyond their own borders, curious for new discoveries and new ideas. While they are more than happy to assimilate agreeable new philosophies into their own beliefs, they are not averse to suffocating those that they believe unworthy of their attention.
Physical Description: A giant starting at 1st level is roughly 7 feet tall. By undergoing various rituals and ceremonies a giant can achieve his full height. Giants enjoy warm weather and frequent sunshine and their skin tones reflect this with deep tans and darker coffee tones. Hair color is almost always black, although some fairer hair is evident. Men typically wear their hair short and well-groomed, beards and mustaches are also not uncommon. Women wear their hair long and loose. Giants are blessed with athletic builds, they are often muscular and in fine physical form.
Relations: Giants look upon themselves as the stewards of all of Northern Summan. The bugbears, ogres and trolls are vicious savages with no right to the lands they claim who deserve nothing less than to be hunted out, driven off or slain outright.
Homeland: As early as the First Age some few explorers traveled south into Western Summan and fewer still even crossed the Khulet Sea to Skenfirth and Faridian shores. It was not long after this that these people quickly began to spread across the Summanian continent and into the world beyond.
The bulk of giant civilization occupies the Khuletian Peninsula, they tend to avoid building permanent settlements in the mountains due to the depredations of their enemies who live there, but more rural settlements exist along the northern and northwestern coastlines.
Religion: During the First Age, giants were a polytheistic people worshiping a pantheon of hundreds of varied gods. Different communities often had deities completely unique to their own region although many of the more significant deities were uniformly worshiped throughout Northern Summan. Many of these gods are believed to have been Fey-kissed heroes who had achieved such greatness in their mortal lives that they ascended to immortality. These mortal-born divine beings were affiliated with the Seelie and Unseelie Courts equally.
Languages: Northern Summanian – Regional. Many regional dialects and languages, such as Thalian, exist across the land.
Male Names: Acacius, Agathon, Justus, Lucius
Female Names: Alexandra, Drusilla, Euphemia, Julia
Giant Racial Traits
- Giant’s massive physique grants them prodigious strength, but makes them less nimble than other creatures, so they enjoy a +2 racial bonus to Strength but suffer a -2 penalty to Dexterity.
- Giant: Unlike most races, giants are not humanoid in type, but Giant.
- Medium: As medium creatures, giants have no special bonuses or penalties due to their size. They can grow to be large however.
- Giant’s base speed is 30 feet.
- Giants are wise in the ways of dealing with others, earning them a +2 racial bonus to Diplomacy and Sense Motive skill checks.
- Giants enjoy a +2 racial bonus to all Craft skill checks.
- Automatic Languages: Northern Summanian – Regional.
- Bonus Languages: Northern Summmanian – Regional.
- Giants always gain Knowledge (giant) as a class skill.
Giants can take up to three levels in ‘giant’ at any time. Each level represents the character showing his worth and undertaking one of the Summanian ceremonies that triggers giant growth and maturation. Not all giants, by any means, take racial levels (or all three of them).
As giants can racial levels, they grow a few inches and become stronger, tougher and wiser. At the third level of giant, they attain size Large and grow to around 10 feet tall. When a giant becomes Large, he gains a 10-foot reach but suffers a -1 size penalty to Armor Class and attack rolls (do not make other modifications based on the change in size, such as those suggested in the MM).
Hit Die: 1d10
Skill Points at 1st Character Level: (2 + Intelligence bonus) x4.
Skill Points at Higher Levels: 2 + Intelligence bonus.
“Class” Skills: Climb (Str), Craft (Int), Diplomacy (Cha), Intimidate (Cha), Jump (Str), Knowledge (ceremony) (Int), Perform (ballad) (Cha), Perform (storytelling) (Cha) and Sense Motive (Wis).
Weapon and Armor Proficiency: Giants with levels only in giant (no actual class levels) are proficient in the use of all simple weapons and light armors and shields.
The Evolved Giant
Giants who undergo the Unseelie Evolution do not become any taller but they become much broader. Their skin becomes leathery and their legs bend outward (they effectively become slightly bowlegged), reducing their comfortable stance to a bit of a crouch. Evolved giants become even stronger and hardier, and they learn to use their long stride to move faster.