Banu-Sippar

Capital: RaamGlobe2.7
Population: 2’660’960 ( sibeccai 66%, lamia 13%, scorpus 11%, troglodyte 9%, elf (aquatic) 1%)
Government: Theocracy
Religions: Unseelie Way, The Old Faith
Imports: Coffee, Exotic Goods (from Summan, Anupam & Kalani Ocean), Gems, Herbs, Livestock, Magic Items, Mercenaries, Opiates, Pearls, Siege Weaponry, Slaves, Stone, Wine
Exports: Ale, Armour, Beer, Caravan Items (wagons, wheels), Coffee, Fruit, Gems, Gold, Grain, Incense, Iron, Jewelry, Weapons, Wine

Banu-Sippar is a nation of built upon commerce. There are few caravan routes, and none that matter, in all of Farid that do not begin and end in Banu-Sippar. Airships depart for faraway markets and return heavy with exotic goods and all-important gold.

Banu-Sippar has established a small colony in north-eastern Summan and has profited greatly by trading with the local dwarves.

Life & Society
Banu-Sippar’s people are obsessed with accumulating wealth. Whereas their northern cousins pursue wealth for the comforts it brings, Banu-Sipparians seek riches for power, and as a tool to create yet more riches still. Where Ishtadukians hoard and covet their riches greedily, Banu-Sipparians flaunt their wealth; they donate money to the poor and fund charities, if for no other reason, than to demonstrate their power to be able to do so.
The nation’s economy is built upon strong guilds and controlled by powerful merchant houses who wield significant political strength.

Major Geographic Features
A thousand miles from east to west and the same again from north to south, for much of it’s length, Banu-Sippar is a huge country. Banu-Sippar’s western border is marked by steep dramatic ravines and cliffs that drop vertically into the Western Lowlands. To the south the country boasts beautifully warm, balmy beaches where the desert meets the Khuletian Straits and in the east the ocean washes up in steep-sided bays and coves among the hills. In the north Banu-Sippar shares a border with Ishtaduk delineated by the Muqhail and the Ka’al Rivers in addition to the formidable Zergoa Mountains.

Khuletian Straits: The southern coast of Banu-Sippar from Ma’Daba in the west all of the way to Irbid in the east is a favoured holiday location. The ocean breeze brings respite from the stifling heat of the deserts, the beaches are gentle and rolling and beautiful to behold. The coasts are littered with health spas and bathing pools for the wealthy and powerful.

Red Waste: The western deserts of Banu-Sippar are known as the Red Desert. They are a great expanse of red sand dunes and barren rock buttes.

Zergoa Mountains: These mountains mark the northern edge of Banu-Sippar. The mountains are a lawless and treacherous region plagued by wyverns and behirs; despite this they are mined for iron, precious metal and even some gems. The mountains to the north of the Ka’al River are largely unexplored and considered too dangerous to be profitable even by the Banu-Sipparians.

Overlooking the joining of a tributary into the Ka’al River is the enormous relief of a sibeccai carved hundreds of feet tall and thousands of feet high upon the living rock of the mountain face. This dramatic feat of engineering overlooks a ruined city, fallen to the depredations of monsters. It is called the Forlorn Face after the melancholy, mournful cries of the wind as it blows through its chiseled features.

Important Sites
Banu-Sippar’s dense population cling to the coasts in the south and east and the river deltas in the north. Caravanserai’s and villages exist in the trackless desert only along trading routes and where a rare oasis allows water to be found.

Arad (Metropolis, 27’210): A granary city.

Arbail (Metropolis, 35’491): While Raam sees more ships than any other city, none can claim to host more caravans. Heavily protected against incursions from the mountains, Arbail is a mustering point for the majority of overland trade into Ishtaduk. Arbail is well known for the taverns, inns, gambling houses and brothels established to service the caravan guards and mercenaries that frequent the city.

Banu (Large City, 24’252): The wealthy residents of the south coastal cities might consider Banu to be a distant frontier town, but it’s national importance cannot be understated. The home of the military in Banu-Sippar, the city is literally a fortress and arms factory manufacturing more arms and armor than perhaps any other city in the world. The city also garrisons the iron mines that dot the mountain passes above the Ka’al River.

Irbid (Metropolis, 31’013):

Ma’Daba (Metropolis, 43’773): The secondary port city of Banu-Sippar.

Raam (Metropolis, 118’304): Raam is the busiest port in the world. Any trade goods or peculiar item a buyer might desire can be located for the right price. Airships, sandships and ocean-going vessels fill the docks and wagon trains arrive and depart from all across the continent. Giants from Northern Summan, dwarves from Eastern Summan, litorians from Skenfirth and elves from as far afield as the Isles of Tuyen all converge upon Raam to trade.

Regional History
Since gaining independance, Banu-Sippar has become a center of trade and it’s citizens has profited enormously.

Banu-Sippar

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