Enchanted Weapons


Magic weapons have enhancement bonuses ranging from +1 to +5. They apply these bonuses to both attack and damage rolls when used in combat. All magic weapons are also masterwork weapons, but their masterwork bonus does not stack with their enhancement bonus on attack rolls.

Weapons come in two basic categories: melee and ranged. Some weapons, such as daggers, might be used for either and their enhancement bonus applies in either case.

The enhancement bonus from a ranged weapon does not stack with the enhancement bonus from the ammunition. Only the higher of the two enhancement bonuses applies. Ammunition fired from an enchanted missile weapon is treated as a magic weapon for the purpose of overcoming damage reduction.

A magic arrow, bolt or bullet that hits it’s target is destroyed. Ammunition that misses the target has a 50% chance of being destroyed.

Fully 30% of enchanted weapons shed light equivalent to a light spell (bright light in a 20-foot radius, shadowy light in a 40-foot radius). These glowing weapons are quite obviously magical and cannot be dimmed or shut off, so long as they are held ready for battle.


Enchanted Weapons

The World of Llowellen: Play-by-forum & Roll20 Virtual Tabletop. Llowellen