Globe1.3.bmp“With the lower half of giant scorpions, and the torsos and heads of muscular humanoids, these creatures looked like fear incarnate. They had a set of normal human-like arms at the shoulders, with which they brandished large scimitars… They wore plated metal armor on their upper halves which matched the exoskeleton on their lower halves. A single drop of what Randy confidently assumed to be venom glinted at the tip of the stingers at the end of their raised tails.”

- Robert Bevan, ‘Critical Failures V: V Is For Five’

Scorpus are the undisputed masters of the deserts of Farid; the sibeccai may rule the City-States, but it is these man-scorpions that dominate the open sands.


Scorpus appear as lithe, olive-skinned humans from the waist up; below the waist they have the tough sandy-yellow exoskeleton of a scorpion. They are a nomadic people that live in small family bands that are always on the hunt, never idle. Scorpus tribes hold the northern nation of Ahrimesh as their ancestral homeland. The nomads, who survive by raiding as often as they trade or lead foreign caravans across the dunes, have made semi-permanent villages, called Holds along the coasts. Only two permanent cities exist, Tur-Habban in the far north and Tur-Ushpaq on the shores of the Band-e Amir mountain lakes. Both are the sites of annual pilgrimages where thousands upon thousands of scorpus gather to celebrate their holiest of days.



Physical Description:




Language: Ahrilunish.

Female Names: Ayesha, Jaida, Sadira, Taslin or Zahra.
Male Names: Umar, Uqbar, Walid, Yaasir or Zaid.

Scorpus Racial Traits

  • : .
  • base land speed is feet.
  • Automatic Language:
  • Bonus Languages:
  • always gain Knowledge () as a class skill.
  • Racial/Evolved Levels: .

Scorpus Levels

Hit Die: d

Skill Points at 1st Level:
Skill Points at Higher Levels:
Class Skills:

Armor Proficiency:
Weapon Proficiency:



The Evolved

Artwork by Ken Frank and Russ Nicholson. Used with love and not permission.

Cartography by Ian Hewitt.