Globe3.3.bmpPrincipalities are the stewards of religions and nations. This stewardship includes religious and national leaders, whom they inspire to make the ‘right’ decisions. Every town, city and country in the Old World has its own principality, as does every cult or well-established faith (even those of the Old Faith). Nomadic tribes have their own principality, even though they have no permanent settlement. Because the principality of a town reports to the guardian of the country, most principalities have a network of friends and allies on whom they can call for help, and information often comes down from Heaven to a senior principality, who relays it to subordinates throughout the chain of command.

Due to their responsibilities, principalities spend most of their time on Llowellen, returning to Heaven only for new assignments or to recover from extensive injuries. The principalities were made much like mortals so they could better understand their charges, but this also means that they are of a lower order and therefore more vulnerable to temptation and sins of the flesh. They are also known as the Princedoms or Ethnarchs.



Physical Description:




Language: Celestial.

Female Names: Abana, Bethabara, Bethel, Dora or Rachel
Male Names: Alpheus, Amok, Ben, Kerioth or Malluch.

Principality Racial Traits

  • : .
  • base land speed is feet.
  • Automatic Language:
  • Bonus Languages:
  • always gain Knowledge () as a class skill.
  • Racial/Evolved Levels: None.

Artwork by an unknown talent. Used with love and not permission.

Cartography by Ian Hewitt.


The World of Llowellen: Play-by-forum & Roll20 Virtual Tabletop. Llowellen