The World of Llowellen: Play-by-forum & Roll20 Virtual Tabletop.
Kobolds make their homes deep within the jungles and mountains of Rajiin. Everyone else who lives there shares the opinion that kobolds are, at best, a nuisance and, at worst cowardly, foolish, and weak. But these little dog-faced creatures actually have a strong social structure that stresses devotion to the tribe, are clever with their hands, and viciously work together in order to overcome their physical limitations. In the kobolds’ version of a perfect world, they would be left alone to dig their tunnels and raise the next generation of kobolds, all the while quietly observing the Old Faith. In the Old World, however, they are too often bullied and enslaved by those larger and stronger.
Personality: Although individually they are timid and shy away from conflict, kobolds are dangerous if cornered, vicious when defending their young, and notorious for the dangerous improvised traps they use to protect their warrens.
Physical Description: Kobolds are extremely fecund, having the highest birth rate (and death rate) of all the Races of Mankind. A female kobold will lay a litter of as many as 13 pups. Kobolds reach maturity by the age of eight or nine and might live as old as 135 years. While they do bond with one another, they have no concept of monogamy.
Female Names: Ix-Ain, Ix-Can, Ix-Ikal, Ix-Otot or Ix-Way.
Male Names: Ah-Balam, Ah-Hunab, Ah-Lahun, Ah-Ome or Pacal.
Kobold Racial Traits
- : .
- base land speed is feet.
- Automatic Language:
- Bonus Languages:
- always gain Knowledge () as a class skill.
- Racial/Evolved Levels: .
Hit Die: d
Skill Points at 1st Level:
Skill Points at Higher Levels:
Artwork by Tony DiTerlizzi. Used with love and not permission.
Cartography by Ian Hewitt.