Globe4.4.bmp“There is no enemy that does not fear the simple common sense sword and shield.”


The bodyguard, the bounty hunter, the marine, the mercenary, the gladiator, the soldier – these men and women are all fighters. Fighters might be brave and honorable defenders of the weak, or vicious and heartless predators or they may be bold adventurers. Some will have no difficulty in fighting for whatever cause will fill their pouches the fullest, while others will draw steel only for an honorable cause.


Background: The majority of fighters view adventures, skirmishes and dangerous endeavors simply as something they are well trained to do. Some work for an employer, cause or patron. Others are soldiers of fortune, taking great risks in the hope of large rewards. Some fighters will only take up arms in the defense of those who cannot protect themselves. Whatever their motivation to pursue adventure, fighters frequently revel in the art and skill of armed conflict.

Fighters come from all backgrounds. Many have received some formal instruction in the military, civic guard or in a school or guild. Others have simply led such violent lives that they have acquired the skills that they needed in order to survive this long. A fighter might have taken up the axe and bow to escape a life of drudgery in the fields or he might be following the glorious footsteps of his father. Fighters share no common ground nor do they view themselves as comrades with other fighters unless they happen to belong to the same guild, mercenary company or army.


Other Classes: The fighter, like the warmain, is at his best when engaged in toe-to-toe melee. He must rely on the skills of others to provide healing, magical support, reconnaissance or the like. They may not have the talents of others, but no other is better prepared to stand in front of their comrades while they work their more subtle skills against the enemy. Fighters and warmains fulfill the same role in a party and share many of the same skills. They represent two slightly different approaches to the same job.

Fighter Archetypes


First Age:
NPCs: Drusilla the Unblooded, The Green Mamba, Smith Khalid, Thyana Starflow.

Second Age:

Third Age:
NPCs: The flamboyant duelist. The judicial champion who settles trials-by-combat. The mercenary captain with a force of men available to the highest bidder. The targeteer who competes in archery contests and can hit any target.


Fourth Age:


Skill Points at 1st Level:
Skill Points at Each Additional Level:
Class Skills:


Hit Dice: d10


Class Features


Armor Proficiency:

Weapon Proficiency:


The Fighting Man character class was designed by Gary Gygax and Dave Arneson and published in the original 1974 Dungeons & Dragons. This version of the class is derived from the D&D 3.5 version written by Monte Cook, Jonathan Tweet and Skip Williams.

Artwork by Chris Achilleos, Jeff Easley, Michael Komark and Russ Nicholson. Used with love and not permission.

Cartography by Ian Hewitt.