Centaur

Globe2.7.bmp Centaurs have no home and no nation. They are fiercely independent and roam, more or less, wherever they please throughout the Feyen Isles and Western Summan. They are both friend and rival (although rarely enemy) to the faen and gnome peoples. The centaurs of Llowellen are loud and extroverted, indeed many find their violent tempers and passions intimidating; you might never know whether a centaur will offer great wisdom, commit deep folly or pursue some passionate rage on any given day. Centaur clans are usually small, sometimes only a dozen or so and they think anyone who chooses to live in a home of wood or stone is an idiot when they could live free in the grasslands and forests of the world. These hedonistic horsemen would not – could not – live any other way. Two sources inspired this vision of the classic fantasy horse-people: the first was Lev Grossman’s wonderful novel, The Magicians; and the second was an article written by Wolfgang Baur called “The Ecology of the Centaur” (Kobold Quarterly Issue 7).

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Personality:

Physical Description:

Relations:

Homeland:

Religion:

Language:

Female Names: Cordelia, Jennifry, Tamsyn, Tressa or Wenna.
Male Names: Alun, Posco, Samson, Trystan or Worrec.

Centaur Racial Traits

  • : .
  • base land speed is feet.
  • Automatic Language:
  • Bonus Languages:
  • always gain Knowledge () as a class skill.
  • Racial/Evolved Levels: .

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Centaur Levels

Hit Die: d

Skill Points at 1st Level:
Skill Points at Higher Levels:
Class Skills:

Armor Proficiency:
Weapon Proficiency:

:

The Evolved

Artwork by Clyde Caldwell and Adrian Smith. Used with love and not permission.

Cartography by Ian Hewitt.