The World of Llowellen: Play-by-forum & Roll20 Virtual Tabletop.

Genesis. Prologue
The Night The Sky Fell

Tudana, 12th Yassad 7844
“Once upon a when, there were two shepherds,” Uncle Kahaal leaned forward, into his story. “On the night the sky fell they were tending to their flock, far from home and far from help.”

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Quin had heard her Uncle tell this tale many times and more, but still her mind failed to grasp it. The very thought of burning rocks falling from the sky and setting the desert on fire was just too terrible, too incredible.

“The shepherds watched as a bright star appeared in the west where none should be. They were simple folk and as that star grew bigger and closer in the night sky they were terrified! Wouldn’t you be? Terrified for more than their lives, they feared for their very souls. They still practiced the Old Ways in those days,” Uncle’s eyes darkened and locked upon hers. Quin knew better than to say anything.

“I won’t lie to you young Quin. I would have you know the truth in the telling. The shepherds were heathens. They knew no better. In their ignorance, they thought to appease their Goddess with an offering from their herd. When their offering went unheeded they sacrificed another, this time using it’s spilled entrails in a divination ritual. But, their Goddess is a fickle and cruel mistress and their prayers, their pleas and auguries all went unanswered as one could only expect.”

“What would you do Quin? They knew not what to do and so with the comet blazing in the sky above them, the shepherds fled. They abandoned their flock to fend for itself and they made for Yhakkoth. Ignored by their own Goddess, the heathens placed their hope in the City-Gods of the north. As you know, Quin, the City-Gods live among us. They do not abandon us. They protect and care for us. The Mother-Goddess cares nothing for worship and offers nothing in return.”

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Quin nodded quickly and fidgeted in the sand. They were in their favorite spot in her Uncle’s yard, he on his bench in the shade of the huge cactus and she sat cross-legged in the sand. It would not do to ask the wrong question here, her Uncle held no love for the Old Ways and could easily become derailed from the story. And, they were just getting to the good parts…

“With the falling star now as large as the sun above them, fat and low in the sky, the frightened shepherds braved the dangers of the unforgiving desert. They had no time to prepare and the trackless desert between here and Yhakkoth is a dangerous place for the unwary. Can you imagine their journey, young Quin?”

Quin’s eyes widened at the thought of such an ordeal and she shook her head wildly, as she always did at this part of the story.

“This is why you must always stay close to home Quin. We are safe here at the Oasis. But beyond the berm?” Uncle Kahaal’s voice trailed off theatrically and he scratched the shaggy white fur that covered his chest.

“Many an unwary pilgrim has vanished beneath the sands to drown in a hidden sand trap. Many and more have choked or poisoned themselves to death simply because they cannot tell one cactus from another. The shepherds knew a thing or two about all of these dangers and still they were sorely tested. They were attacked by scorpions as large as you are child, with venom dripping from stingers sharper than any Templar’s spear.”

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“The shepherds, in the growing shadow of that awful burning rock, faced all of these dangers and more as they raced northward across the desert.”

“They could see a much smaller, sickly green star that seemed to have broken off from the massive comet. Can you imagine it, child? Do you even think you can?”

“Imagine! You are so thirsty and exhausted that you cannot take another step, the shadows of vultures criss and cross your path as they circle impatiently above you; and you are so, so terrified that you cannot think. An abandoned tower, half-buried and more than half-forgotten rose out of the sand before them.”

“And, once there, the shepherds simply ran out of time.”

The Night The Sky Fell
Written by Ian Hewitt
Artwork by an unknown talent. Used with love and not permission.

Ashasunnu (Donna Hewitt)
Balashi (Doug Harris)
Game Master (Ian Hewitt)

Played at the tabletop in Laramie, Wyoming
Summer 2007

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Genesis. Prologue
The Night the Sky Fell (Part 2)

Tudana, 12th Yassad 7844
Quin shuffled closer to her Uncle and grabbed his gnarled hand, heavily tattooed with the runes of his magic. This was her favorite part of the story, but it was also the part that haunted her dreams at night.

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“The smaller star exploded in the sky above them. Deafening thunder pealed across the desert shattering the ears of the poor shepherds. The comet was impossibly huge now and a beautiful vibrant green. It is said that it flashed with lightening, scintillating red and white and yellow, that it was so beautiful and so bright it pained the eyes to see.

“With wyverns darkening the skies above them, as even they fled in terror, the two shepherds sought shelter in the tower on a night that was as bright as any day. They did not know this, although it became apparent once they entered, but the tower was the home of a witch. A witch-bitch of the Mother-Goddess whose enchanted cauldron sprung into an arcane semblance of life and attacked the shepherds as if they had arrived to rob the witch’s home in her absence.”

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“Where was the witch, Uncle?”

“None know for sure. None can say.” Uncle Kahaal said. “But she likely had fled in fear herself, to seek her own refuge from the comet’s promised destruction.”

“The cauldron flew about the tower, given life by the engraved runes upon its copper edges, bashing and battering the poor shepherds until they were bruised and bloody. Can you imagine it little Quin? How the shepherds must have fought for their very lives in the dim shadows of that evil place, whilst outside booms and explosions louder than the loudest thunder you have ever heard or could ever imagine burst across the sky! That dirty copper cauldron, wide enough and deep enough to cook a child of your size, certainly (and who can say that it hadn’t been put to such a use? not I), engraved with wicked runes among a relief of capering fiends and leering icons of the Goddess. It very nearly killed them both and it was all they could do, in the end, to shatter the angry cookware with the profane objects they found littering the witch’s home.”

“And that was how two lowly shepherds, the devout Balashi and carefree Ashasunnu were the only living witnesses to The Night the Sky Fell. Exhausted by the desert, bloody and beaten by the cauldron, thirsty and half starved from their ordeal they bore witness to a terrible, terrible event. The witch’s tower was in the foothills on the edge of the mountains and it’s vantage was such that they were able to behold the falling comet as it struck the desert in a massive explosion that utterly destroyed a desert village and vaporized all of its inhabitants.

“Only the Gods, in the great cities, and these two lonely and terrified shepherds watched as a fountain of rock, earth and sand mushroomed against the horizon and the air itself burned in a massive expanding heatwave. The rock that had fallen out of the night sky exploded with such furious violence that it scorched the surrounding deserts into a burnt desolation that was even more dangerous than ever before.

“None know whatever became of Balashi, but Ashasunnu returned to rebuild a new home among the ashes of her burned family. In time the crater left by the comet was filled by a fresh spring and the village of Muan’s Oasis was reborn, greater than before; and here we live to this day, you and I, dear one. That was over two hundred years ago, and the brave Ashasunnu, who witnessed the sky fall, was your very own great, great, great, great, great, great, GrandMother.”

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The Night The Sky Fell
Written by Ian Hewitt
Artwork by an unknown talent. Used with love and not permission.

Ashasunnu (Donna Hewitt)
Balashi (Doug Harris)
Game Master (Ian Hewitt)

Played at the tabletop in Laramie, Wyoming
Summer 2007

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Genesis.
In the beginning...

Now. The Tenth Age
The story that you are about to read, should I not discourage you before the final page, is a short tale from another world. Not the Planet Earth where you sit with these pages nestled comfortably before you, in your favorite chair with your drink close to hand. No, not this world at all – but a similar one. I call it the World of Llowellen.

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Picture, if you will, the World of Llowellen as a big blue ball spinning through the vastness of the cosmos and orbiting it’s flaming star every three hundred and fifty days.

Picture the blue ball (it doesn’t look so large from our omnipotent vantage point, does it?) wrapped in clouds and shrouded half in darkness and half by sunlight. Tiny metallic satellites whiz past us, dwarfed by a mighty space station, all locked into geostationary orbit over the continents and oceans beneath.

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We’re just in time to witness a massive ship disembarking from the space station and blasting into deeper space in a silent and awesome blast of energy that sends it on its virgin voyage to worlds unimagined. Perhaps, we are luckier still and we can read the name of the vessel painted in letters, stories high, upon it’s leviathan hulk: The I.S.F. Daniel Dare.

Perhaps. But, even if we are that lucky, our story isn’t concerned with the brave crew of the Dare. Or, if it is, they wouldn’t know it and they will soon have enough on their hands as they begin their journey to Ursula Major, the Great Bear. Let us not add to their problems, let us, instead, leave their tale for another telling and another time.

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Look, once more, at the big blue ball. Can you see the spire of Mount Anwen, the World Mountain? It’s just passing into the morning light now and it is quite the sight. Our story isn’t concerned with the World Mountain either, but it is a sight that you don’t get to see every day, so you’ll have to excuse my indulgence. That single mountain is more than 67’000 feet tall, you know. They say, the Mother Goddess lived – and died – upon that mountain. Or, so they say.

Now take another look to the west. Can you see that as the sun is rising on the World Mountain it has already set upon the deserts of Farid? Those deserts are where our story will begin. You see, this particular tale begins ten ages past, in the long ago year 842 P.L, in a place that no longer exists, in a time that no-one remembers…

Genesis. In The Beginning
Written by Ian Hewitt
Artwork by Rick Sardinha. Used with love but not permission

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Genesis. Season One
Book of Stars (Part One)

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Book of Stars (Part One)
Written by Ian Hewitt
Artwork by Sam Wood. Used with love and not permission.

Alias, Prophet of Anaru (Doug Harris)
Quinvera the Tall (Donna Hewitt)

Game Master (Ian Hewitt)
Played at the tabletop in Laramie, Wyoming
Summer 2007

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Genesis. Season One
Book of Stars (Part Two)

Quinvera the Tall and Alias the Prophet traveled for two nights across the desert before they arrived at the ruined witch’s tower around dawn. Somewhere along the way, a wild jackal had befriended Alias and now scampered along at his side. A shepherd’s cottage lay nearby the ruins. The shepherd and his family lay dead in their yard hacked to pieces and attracting the attention of vultures.

As Quin and Alias searched the wreckage of the shepherd’s home, the magic-user Aand and his mercenary bodyguards moved into position for an ambush. The ambush began with Aand animating the corpses of the shepherd and his family and summoning skeletons from the desert around them. Alias was quick to react with a prayer and immediately trapped the magic-user with an entanglement spell.

With the magic-user taken care of for the time being Quin and Alias began to trade blows with the undead – under fire all the while from the mercenaries. The fight did not go well to begin with. The pair were holding their own but attrition was wearing them down and they became separated by the undead.

Things were looking bleak until Alias made a desperate dash through a ring of the undead defying the odds and reaching Quin’s side untouched. Once there he healed all of her wounds with a single prayer. Quin and Alias’s jackal were then able to rally to each other and eventually defeat the zombies and the skeletons in a hard-won tooth and nail fight.

As they were doing so, Alias raced to the wizard who was still trapped in the entangled area of his prayer. Aand saw him coming and launched magic missiles at the druid. The prophet invoked the name of his goddess and reversed the spell back upon the caster and sorely wounded him.

The mercenaries managed to free the wizard from the entanglement and they all prepared to flee. The wizard doused himself with a magical dust which rendered him invisible, but Alias scattered caltrops before he had a chance to flee and then doused him with a create water prayer making him at least partially visible.

Prophet and wizard traded spells back and forth, flare, inflict light wounds, melf’s acid arrow, but the prophet was victorious in critically wounding Aand and then getting very up close and personal for his final breath. The wizard Aand died in the arms of the foreign druid, even then still clawing for his throat.

With the fight over the heroes found the stolen book and lifted a few enchanted items from the slain wizard. They set up camp and took the time to immolate the slain and to decapitate the wizard, leaving his severed head on a gate post as a warning to those few mercenaries who had managed to escape into the desert.

In searching the witch’s ruined tower, Quin discovered a rock that was carved with her great-great-great-great grandmother’s name – Ashasunnu. It was here that Quin’s ancestor had first found the Books of Stars, and here that the wizard had returned with it.


As they settled into camp they noticed Alias’ jackal behaving strangely – chasing shadows, barking and growling. They suspected it had become infected by the undead and loused its food with holy water. This caused the jackal to vomit violently and the pair slept unsoundly indeed, troubled by their dreams.

The following day, while traveling back to Muan Oasis the jackal continued to act bizarrely.
Unbeknownst to the companions, the wizard Aand had an imp familiar which was now following the group invisibly and watching for an opportunity to steal the book back. Alias’ jackal was actually a Heavenborn soldier named Arah assigned to watch over and protect Alias as the only existing priest of Shoshanna on the World of Llowellen.

Arah knew that the imp was following them and was trying to find it and catch it, but in doing so it was scaring Alias and Quin into believing it had been infected in some way and driven mad by the bites of the undead.

A confrontation ensued and Arah revealed herself. Arah explained that she meant no harm and was protecting them. The holy water had made her sick because it was pagan-holy water blessed by the sibeccai and was not holy to Shoshanna.

Arah resumed her disguise as a jackal after sharing a prophetic vision with Alias; a dire warning about a threat arising from the north…


Arriving back at Muan Oasis, Quin and Alias returned to Uncle Kahaal with the Book of Stars and the story of their adventure. The elderly magister agreed to allow them to keep the book because he could no longer keep it safe. Quin wished to take the book to the city of Yhakkoth; there seek out the counsel of a friend of her Uncle’s, Timis the Sage who might be able to help her finally understand this family heirloom.

Alias wished to continue his pilgrimage and agreed to travel with Quin to the northern city. The pair decided to take advantage of a caravan that was about to depart from the Oasis.

Book of Stars (Part Two)
Written by Ian Hewitt

Alias, Prophet of Anaru (Doug Harris)
Arah (NPC)
Quinvera the Tall (Donna Hewitt)

Game Master (Ian Hewitt)
Played at the tabletop in Laramie, Wyoming
Summer 2007

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Genesis. Season One
Tracks in the Sand
12th – 14th Sadabu

Alias the Prophet worked diligently during his brief time at Muan Oasis. The Prophet made himself available as a healer and spent as much time as possible with Arishka the Trader and his family becoming fast friends with them. By the time they were ready to depart for the north, Alias had become quite a local celebrity with his gift for healing, his gentle manner and his scandalous sermons.

14th Sadabu

Once the heat of the day was sinking beneath the horizon, Alias, Quinvera and the ‘jackal’ Arah left with the caravan bound for the distant city of Yhakkoth.

15th Sadabu

At dusk as the caravan was preparing to break camp for a second night of travel, it was attacked by the combined force of two tribes of troglodytes. The caravan’s defenders repelled the barbarians but during the battle all were witness to Anwen’s Wild Hunt. As the barbarians and caravan guards battled for their lives, the Wild Hunt galloped across out of the east, across the sky and away into the west. Ill omens and grim portents spread like wildfire in its wake as the superstitious merchants and caravan guards whisper about what it could mean.

16th – 21st Sadabu

The merchant caravan continued on its way through the desert toward Yhakkoth. Quin performed well as a guard and caravan driver, the sibeccai guards were immediately taken by the beautiful Fey-Kissed and her strong back and arms impressed them as much as her skill with her blade did.

The disguised angel, Arah, summoned a urdloo for Alias to ride, believing that a prophet of Shoshanna should not be forced to walk through the desert. Alias began to document his experiences upon a collection of papyrus scrolls. The Prophet recalled for his fellow travelers the tale of how he came to find himself in Farid so far from his own native land, Anaru.

Impressed with the Prophet’s tale, and not about to be outdone, the Merchant-Captain told the well-known tale of ‘Captain Mhur & The Night The Sky Fell’. It was a version very different from the one Quin had grown up hearing from Uncle Kahaal – and, on occasion, from the mouth of Captain Mhur himself. In the Merchant-Captain’s version, Captain Mhur was cast as a coward who fled the oasis, leaving the people of the Muan Oasis to their fates as the sky fell and destroyed their village, leaving in its wake the deep crater that would soon fill to become the oasis.

Tracks in the Sand
Written by Ian Hewitt

Alias, Prophet of Anaru (Doug Harris)
Arah (NPC)
Quinvera the Tall (Donna Hewitt)

Game Master (Ian Hewitt)
Played at the tabletop in Laramie, Wyoming
Summer 2007

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Genesis. Season One
Daggers in the Dark
22nd Sadabu

At dusk on the ninth day since leaving Muan Oasis the caravan arrives at Yhakkoth. The city gates have just closed before they arrived and wind is rising dangerously, threatening a sand-storm. Although there was no rain in the desert, the sky began to flash with lightning and boom with thunder. The lightning reveals, through the impending sand-storm a rising black mist that is crawling toward the city walls. Within the fog are many disembodied, flying, demonic skulls. The caravan quickly descended into panic and became separated in the darkness – and soon found itself under attack by the skulls.

More than half of the merchant and their guards were killed by the flying skulls. Their number seemed endless and they breathed blasting sand that choked the life out of any caught within. Suddenly, the gates of the cematary opened and a skull-faced Fey priest dressed in a deep red shroud beckoned at them. Quin, Alias, Arah and the other survivors took shelter in Yhakkoth’s cemetery, which sprawled across the sands just outside of the city walls. They were joined in the battle by the skull-masked Chantry Priest of the Dead Queen. This fey priest was the caretaker for the graveyard and with his necromantic aid the flying skulls were kept at bay and eventually driven off… although they continued to be seen throughout the fog.

Quin shared the dagger that she had found deep in the water’s of the oasis with the Chantry-Priest. The dagger had strange, flowing symbols etched into the hardened steel surface of its blade. The grooves of the lettering were filled with the glittering red sparkles of ruby dust, giving them the appearance of being written in blood. The handle was wrapped in an odd pebbled black hide perhaps the skin of some unknown creature. The pommel has a blood-re ruby mounted in a steel setting. The guard is an elongated oval, with the surface carved to resemble a wicked face with bared fangs. The eyes are filled with more ruby dust. Quin had used the blade to a great effect for the first time against the skull-demons, as she battled for her life in the darkness, the macabre blade destroyed their flying foe with the merest of scratches. The priest could not shed any light on the dagger’s history but he confirmed it had very powerful necromantic potential and he was very intrigued.

That night, as they camped within the mausoleum, Quin dreamed unsettling dreams about her dagger, almost as if the battle had awoken something within the blade. Quin explained her dream to Alias, the Prophet frequently used his own dreams to pursue visions, and had occasionally interpreted the dreams of the merchants and caravan guards.

“In my dream,” Quin explained, that morning in the mausoleum. “I was diving in the oasis again and it was dark. I had killed the plant monster that tried to drown me, but it killed Dadanum.”

“I remember Dadanum.” Alias said. “He saved both of our lives that night the zombies were attacking Arishka’s store. He will be remembered.”

“Yes. But Dadanum was crushed to death by that thing’s tentacle-vines. In my dream, I swam up to him again and there is the dagger. It is buried in his throat. The engraved face on the hilt is grinning at me. Actually grinning. It’s mouth opens and it laps Dadanum’s blood from the water around the wound. I grab the hilt and pull it free. But instead of the bloody metal of the blade is an hour-glass filled with black and white sands.”

Quin’s fur stood up along her spine and she shivered, it was clear this dream had caused a very restless night, “The sands somehow didn’t mix within the hour-glass. They pass each other in the neck of the glass and fill opposing ends of the hour-glass. The eyes in the hilt suddenly fixed on mine. The dagger smiled and became the face of my mother. It blew a kiss and a raspberry, just like my Uncle said Mother would do when they were children. And that’s when I woke.”

The Prophet deliberated for much of the morning. It was the most intriguing dreaming he had ever encountered. He divined from the dream, that the dagger existed out of its own time. It is a blade from the distant future. The dagger may be sentient, or capable of manipulating its own environment, and while it has been created out of great evil, it is capable of doing great good.

The caravan, or what was left of it, was finally able to limp through the city gates and Yhakkoth. Quin, Alias and Arah took their leave, and with the Book of Stars in hand, they set out to find Timis the Sage.

Daggers in the Dark
Written by Ian Hewitt

Alias, Prophet of Anaru (Doug Harris)
Arah (NPC)
Quinvera the Tall (Donna Hewitt)

Game Master (Ian Hewitt)
Played at the tabletop in Laramie, Wyoming
Fall 2007

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Genesis. Season One
Yhakkoth (Part One)

Quinvera and Alias decided to look up Timis the Sage immediately to see if he could shed any light on the mysterious Book of Stars or on recent events.

They discovered the elderly sage passed out and hungover at his local tavern. After sobering the nervous man up, a task which Quin handled with a tough yet sympathetic grace, they convinced the sage to help.

Timis was terrified that he would end up dead like Aand but they convinced him otherwise, a task for which Alias had little patience (perhaps because it reminded him of how it had been he that had taken Aand’s life).

After narrowly avoiding a barroom brawl (thanks to Quin’s diplomatic skills and her strong right arm) they returned to Timis’ home. It took Timis half the day, but his reading of the Book of Stars told them: that it’s author had prophesied that a malign psychic entity would descend to the world on the Night the Sky Fell. This prophecy was proven half true when the meteor struck as predicted. Perhaps it was completely true… and the meteor’s psychic passenger had only just now awoken. More than that, the author predicted that demons would soon descend from the stars in search of this psychic entity in order to serve it.

With this new information, Quin made the conclusion that the dagger, which she had found in the crater lake at Muan Oasis and which was now giving her demented nightmares, was the physical embodiment of this entity that had been brought to the World of Llowellen on the comet.

While Timis continued his research into the afternoon, Alias, Quin and Arah (still disguised as a jackal) made an appointment to meet with a local astrologer at midnight and to survey the Heavens and to divine their fates. In the meantime they explored the local Market Place, known locally as The Sook.

Quin was curious to see this thriving city of her father’s people through the eyes of the foreigner Alias. The Prophet was horrified to witness the slave auctions and the gaudy wealth of the Royal Temple and the Royal Palace. He was disgusted to see the animal pits where a sporting event was being held pitting a pack of jackals against a captured tiger. The disparate status of the aristocratic fey and the subjugated sibeccai was an eye opener for both travelers.

Alias continued to give very generously to the cities’ impoverished masses. He told them of Shoshanna. He preached before the steps of the Royal Temple, quite undeterred by the disapproving glances of the passing fey. Alias’ charitable acts brought him into quick contact with the white-robed Sisters of the Abbey. These demure, Fey were nuns who belonged to The Order of Clement, a pacifistic order dedicated to acts of charity. The nuns are experts in herbology and their Abess had a fine reputation as an expert in prophecies.

Alias, Quin and Arah made their way to the Abbey to seek an audience with the Abess. They met the Abess in a small parlor. The Abess was a Royal Fey, she appeared as an adolescent sibeccai (although to Alias she looked like a pretty human girl), clearly uncomfortable to be meeting these strangers. Abess Clementine was unarmed, dressed in white robes and picked nervously at a bowl of alms that she cradled in her lap.

Abess Clementine laid eyes upon Alias the Prophet and gasped in shock, “The dark rises.” She muttered, spilling alms upon the floor. “Out of the south, the dark comes crawling; higher and higher, till It touch the sky.” The Abess’ pupils were rolled back into her head and she had a vacant expression upon her face. “While in the north, the Light, still burning, sends the Hero, to the funeral pyre. And dawn breaks!”

As abruptly as she arrived the Abess hurried away to prayers. While they waited, again, for the Abess to compose herself, Alias visited the Sisters’ herborium and Quin played with a pack of domesticated blink dogs in the Abbey’s stables.

“There is some great evil rising although what form it takes or from where it comes I cannot say,” the Abess said on her return. I have communed with my Lord, the Sand King but His wisdom is hidden. I only know that the means to stop this abomination lies somewhere within Yhakkoth. I ask that you aid me in this search. Remember that the Dark has already touched you. I sense it upon you. The Dark seeks you."

Alias voiced some philosophical differences with the source of the Abess’ divinations, but they quickly agreed to help.

“My vows prevent me from ever leaving the Abbey so you must be my limbs and senses about the city. You are not known in Yhakkoth and so shall be able to move about without being associated with me. If it were known, what I have foreseen, they would be panic. As it is, you will merely be two more foreigners. Above all else, you must tell no one more of this than you need to. The Dark feeds upon fear and after the events of last night – that awful black mist – the city is already afraid.”

Abess Clementine made the full services of the Order of Clement available to them and assigned two Champions of Marduk, Serial and Ankos, to help with the investigation.

Yhakkoth
Adapted by Ian Hewitt from the adventure Irilian by Daniel Collerton

Alias, Prophet of Anaru (Doug Harris)
Arah (NPC)
Quinvera the Tall (Donna Hewitt)

Game Master (Ian Hewitt)
Played at the tabletop in Laramie, Wyoming
Winter 2007

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Genesis. Season One
Yhakkoth (Part Two)

At midnight the astrologer began a divining ceremony on her rooftop. As she turned toward the South, completing her ceremony, her telescope fell upon the same black mist that had recently befell the city. The darkness obscured the stars and prevented the divination ceremony from being completed.

Impossibly, the mist seemed aware of her spying telescope. Whatever form the sentience within the mist took, it turned it’s attention upon the astrologer. The alien intelligence ripped memories, thoughts and intentions directly from the astrologer’s mind. The astrologer fell, dead before she hit the floor with blood gushing from her eyes, ears and nose.

Arah, Quin and Alias were horrified and close to panic. They rushed the astrologer’s corpse to the Abbey. Once there, the Sisters were good to their word and, led by the Abbess, they prayed to return the astrologer to among the living. Their prayers were answered.

The astrologer would live. But she was terrified by her experience. All that she could remember from the divination was an address… it was the same address that Alias and Quin had found on a street map that they had taken from the wizard Aand.

Yhakkoth
Adapted by Ian Hewitt from the adventure Irilian by Daniel Collerton

Alias, Prophet of Anaru (Doug Harris)
Arah (NPC)
Quinvera the Tall (Donna Hewitt)

Game Master (Ian Hewitt)
Played at the tabletop in Laramie, Wyoming
Spring 2008

View
Genesis. Season One
Yhakkoth (Part Three)

After a time to rest and gather their resources Alias, Quin and Arah decided to take action and investigate the address. Arah counseled nothing less than kicking door down and demanding answers. The time for subtlety, Arah argued, was long past.

Together with two faerie Champions of Marduk they did just that. In the wreckage of the derelict house, home of Aand the Wizard, the group made quick work of a pack of giant centipedes and a vargouille demon that attacked them from the roof.

A search of the house revealed the cellar entrance. Quin descended the ladder first and was ambushed by a demoness, a cultist and four zombies. Quin held her own against insurmountable odds as the rest of the group were forced to jump into the raging melee without benefit of a ladder.

Above them Alias and Ankos were attacked by Talon, the imp they had last seen at Rhea’s tower. The faerie champion and the druid defeated the imp, barely, but once more it escaped – driven into the night by a swarm of bats summoned by Alias.

In the cellar the demoness was also defeated. Arah, in her disguised-jackal body, had entered a righteous celestial rage at the presence of this demon and tore shreds from its hide before Quin decapitated the hairless woman with her athame.

The zombies were destroyed by Quin who used her necromantic dagger (for the second time) against them, and the cultist was taken alive.

Alias attempted to interrogate the man, but the cultist remained defiant. At the urging of Arah the Angel and of Serial the faerie Champion, Alias the Prophet of Shoshanna executed the prisoner with his own knife.

Together the group searched the rest of the cellar, the cultists’ decadent and luxurious resting place yielded little, but their temple was foul indeed. A terribly tortured and mutilated lizard man had been crucified upside down above the alter and left for dead. The temple itself was a place of horror, piles of bones and flesh heaped violently in the corners and the walls decorated with grave clothes. Behind the alter the wall of the cellar had been broken down and an older tunnel led into the darkness.

At the bidding of Alias, and against the counsel Arah who wanted nothing less than to plunge into the darkness in pursuit of more demons, the group treated the lizard man as they best could with prayers, spells and herbs before removing him from the temple and taking him across the city to the slums where his people lived north of the river.

A tense scene with grieving family and suspicious lizard folk was quickly calmed by the patience and sincerity of the prophet Alias who then, along with Quin, assisted the lizard folk’s witch in healing the broken lizard man. The lizard village was grateful and humbled by the actions of these strangers and the group parted in friendship with the lizard folk and with dawn on the horizon they returned to the city and the Abbey.

After reporting what they had found beneath the streets they took the time to rest and be healed by the Sister’s prayers before returning to investigate the tunnel that led beneath and beyond the cellar.

Yhakkoth
Adapted by Ian Hewitt from the adventure Irilian by Daniel Collerton

Alias, Prophet of Anaru (Doug Harris)
Ankos, Champion of Marduk (NPC)
Arah (NPC)
Quinvera the Tall (Donna Hewitt)
Serial, Champion of Ankos (NPC)

Game Master (Ian Hewitt)
Played at the tabletop in Laramie, Wyoming
Spring 2008

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