The Prisoner

A fairy magic-user, held captive in an arcane prison aboard The Princess Parizade


Bogie, male, appears early-forties. 3’ 5", 75 lbs.
4th Level Rogue, 8th Level Magister, 1st Level Silvertongue Charmer.

Nationality: Fey

Strength: 13
Dexterity: 10 (currently 16)
Constitution: 12
Intelligence: 12 (currently 18)
Wisdom: 13
Charisma: 13 (currently 19)

Experience Points: 85’813/100’100
Hero Points: 0

Speed: 20 ft.
Initiative: +3
Size: Small

Hit Points: 64/64
Armor Class: 21 (23 vs. spells)
Flat-Footed AC: 18 (20 vs. spells)
Touch AC: 21 (23 vs. spells)

Saving Throws +2 vs. spells and spell-like effects, +4 vs. illusion and enchantment effects
Fortitude +4
Reflex +11
Will +10

Racial Traits/Class Features
Charm – 1/day
Faerie Racial Traits: 0.5
Familiarity With Magic
Fast Talker
Fey Blood
Invisibility – 3/day
Large Eyes
Long Ears
Long Nose
Low Light Vision
Magister’s Staff
Saving Grace – 3/day
Sneak Attack +2d6
Trap Sense +1
Uncanny Dodge

Spells Readied: Appropriate Size, Bash, Canny Effort, Detect Magic, Disorient, Ghost Sound, Read Magic, Saving Grace, Touch of Nausea, Touch of Weakness / Compelling Command, Compelling Question (Lesser), Conjure Energy Creature I, Distraction, Fireburst, Safe Fall, Slip Between Sight / Eldritch Web, Energy Blade, Protective Charm, Read Mind, Shield Companion / Conjure Energy Creature III, Hand of Battle, Slow, Sorcerous Blast / Conjure Energy Creature IV, Everlasting Charm, Resilient Sphere (Lesser) / Spines of Death, Teleport
Spells Cast: – - – - – - / – - – - – / – - – - / – - – / – - / -

Feats and Talents
Defensive Roll
Exotic Spell: Everlasting Charm, Slip Between Sight, Spines of Death
Fey Spell Mastery
Iron Flesh
Second Sight

Skills Note, the bonuses below reflect The Rump’s actual stats and not the charm-adjusted stats.
Appraise +3
Balance +7
Bluff +13
Climb +4
Craft (Book Binding) +2
Decipher Script +4
Diplomacy +8
Disable Device +5
Disguise +6
Escape Artist +5
Forgery +7
Gather Information +7
Intimidate +2
Jump +2
Knowledge (Fey) +4
Listen +6
Open Lock +2
Perform +5
Profession (Barrister) +5
Search +6
Sense Motive +8
Sleight of Hand +2
Sneak +6
Spot +3
Swim +1
Tumble +1
Use Magical Device +4
Use Rope +0

Languages: Fae. Rajiini

Rags and curled toe boots.

Tattered, patched and frayed Bag of Holding:
Mask of Chaos
Reynard’s Passkey
Blarney Elixir x10
Golden Elixir x3

+6 AC Bone Charm worn as part of his bracelet
+6 Cat Charm, onyx, carved in the likeness of a jackal, worn as part of his bracelet
+6 Eagle Charm, moonstone, worn as part of his bracelet
+6 Fox Charm, amber, worn about his neck a woven gold and silver cord

Magister’s knobbly and slim staff: +8 to hit, 1d6 +1 damage
Claws: +8 to hit, 1d6 +1 damage



The Prisoner is three and a half feet tall and dressed in a threadbare, dusty shift. His skin is gray and mottled and his ugly face is dominated by a long, pointed nose. He continually chews upon a stalk of wheat. He wears ridiculous, curled toe boots and has a slim, knobbly wand tucked into the ankle.

Back story

The Sand King’s Court Wizard, became jealous of The Prisoner’s skill at magic and had him imprisoned so he could never become a threat to her position.

Current Status

The Prisoner was placed in an ethereal prison, that could only be accessed from the Ship’s Laboratory on board The Princess Parizade. In order to unlock the magical prison, one must drink a noxious yellow potion and step backwards through the mirror. Once there, it is possible to visit with the Prisoner for an undetermined period of time before being magically retrieved from the prison.

The Prisoner

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