Princess Parizade

The greatest airshipwright who ever lived.


20th Level Expert. Genie, female (9’5", 213 lbs.) Appears late twenties.

Nationality: Genie

Strength: 15
Dexterity: 18
Constitution: 15
Intelligence: 18
Wisdom: 20
Charisma: 20

Experience: 214’300/231’000
Hero Points: 0

Speed: 20 ft.
Initiative: +8
Size: Large

Hit Points: 121/156
Armor Class: 14
Flat-Footed AC: 10
Touch AC: 14

Saving Throws
Fortitude +9
Reflex +10
Will +17

Racial Traits/Class Features
Armor Proficiency – Light
Create Food And Water – 1/day
Create Wine – 1/day
Invisibilty – 1/round
Major Creation – 1/day
Persistant Image – 1/day
Weapon Proficiency – Airship Weapons, Simple
Wind Walk – At will
Wishcraft – 3/Ship’s Captain

Feats and Talents
Aerial Command
Aerial Tactics
Affinity With Skill (Craft (Airshipwright))
Engine Savant
Instinctive Navigation
Natural Pilot
Skill Application (Craft (Airshipwright) & (Airship Engine))

Alchemy +24
Appraise +24
Craft (Airshipwright) +33
Craft (Airship Engine) +29
Diplomacy +10
Knowledge (Sailing & Navigation) +27
Listen +10
Profession (Air Sailor) +25
Profession (Airship Navigator) +25
Profession (Airship Pilot) +25
Profession (Engineer) +25
Sense Motive +10
Spellcraft +24

Languages: Banu, Fae, Faridian, Kalanese

Unarmed: + 24 /+ 15 /+ 6 to hit, 1d8 +6 damage

Simple white shift and a golden-threaded veil
Plain, but sturdy, slippers




The Princess is a nine and a half feet tall genie. She is slender and beautiful with doe-like lovesick eyes that seem constantly on the verge of spilling tears. She is blue-skinned and wears a simple white shift and veil.

The Princess’ skin is occasionally translucent and shifts in color with the sky above. On an overcast day the Princess’ blue skin becomes very pale, at night it is the dark black-blue of the ocean.


Ninety-nine years ago the Sand King commanded the services of the greatest air-shipwright in the land, the genie, Parizade of Red City. As a defiant follower of The Old Faith, Parizade refused the Sand King’s commission.

Some weeks later an airship flying the Seelie Flag arrived in The Red City. The Templars on board announced that they had arrived to transport Parizade to Ishtaduk. Even as the terrified shipwright shouted her refusal, her husband was dragged from the ocean where he was enjoying a leisurely swim with his dolphins. Her husband, Jalal, now a prisoner, Parizade was forced on board the airship and flown to the King’s Dark Tower in Ishtaduk.

Once there, she was forced to construct an incredible airship, that was to be the flagship of the Sand King’s already impressive Royal Air Fleet. But the Sand King was not yet content, something was missing. The Seelie King performed a powerful faercana ritual that would change Parizade’s fate eternally. In much the same way that genie-kin have long been trapped within lamps and urns, Parizade was imprisoned within the very planks and ropes of The Princess, forever.

Once trapped, the airship would always respond to her unspoken command and she, in turn, would be forced to obey the orders of the Ship’s Captain. For decades, Jalal languished in the dungeons beneath the Dark Tower and Parizade was forced to fly military campaigns and scouting missions important to the Sand King’s political ambitions.

Thirteen years ago the Princess Parizade, as she had come to be known, was lost while campaigning deep in the desert. It’s crew of Templars were all slain and the ship itself was badly damaged and buried deep under drifting sand dunes.

Only recently did the ship reappear, in the hands of a pirate crew who used it to attack merchant caravans nearby to the city of Yhakkoth.


The Princess Parizade was liberated from the hands of the pirates by Captain Rafiq of Yhakkoth and his Templars. They were (invaluably) aided in doing so by the Heroes of Yhakkoth Alias the Prophet and Quinvera the Tall.

Parizade wants nothing more than to be reunited with her husband Jalal, whom she has not heard from in thirteen years.

Princess Parizade

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